Saturday, October 30, 2021

Let's Play Mario: Call of Cthulhu part 2


Level 4's gimmick is that you have to look at the bottom of the screen, because the top view has invisible platforms and invisible pits, so look what the bottom view is showing.
Like you can safely land in midair ahead.
And avoid things like those spikes.
You have to find a P-switch to cross this.

Next room is oh boy, the black and white room. I hated this place.

You got these slimes monsters. I think their reskin of the boos. They can corner you where you can barely move through the area. Also, why you can see the transparent boos in the original game, you cannot see these Parasyte-X looking monsters within the walls till it's too late.
You got these platforms that keep vanishing. Keep your eye out where they appear visible so you know where to land.


Hitting that block will cause the colors of the room to switch, causing some of the platforms to appear in different positions. Oh boy, there was one platform raised way too high to the spiky ceilling.

 You have to backtrack to the beginning of the room to find a P-switch you were unable to grab earlier and hold on to it to the very end.

The next room leaves us above ground. The blocks with the eyes will cause the light green pieces in the background to be the actual background while the black areas will end up becoming the background itself till you till find the next eye block.

I should point out this is the area that has the missing cat if you have the glitch version of the hack.

This area can be trickly. You have to switch between the black and light green alot. There was one time you have to throw a P-switch into a block, quickly jump above, and quickly grab the P-switch. Otherwise you either lose the P-switch or fall into the pit.

You arrive in a different area with a block that gives you the only time this hack gives you a power star.

However you need to hurry, because this rainbow bridge is only available while your in star mode. You could pop the star our of the block and watch it slowly bounce till your ready to run the bridge.
Passing this bridge leads to level 5



Level 5 starts with this blood red area like you inside someone's guts.
Those weird things between Mario and statues are things are sudden death.

Mario is swimming in blood I guess. There are these bubbles that attach itself to Mario and drain his coins. It it reaches 0, you get hit and lose your power-up. So don't let your coins go too low or get above 100 coins. You can shake the thing off by jumps a few times.


Those coins are hinting that you need to use the A button(spin jump) to break the blocks below.

Don't even think of touching them, it will drag you below to the abyss.

We reach the end of the room.

Next room is a very dark place. One of those blocks give you a balloon which would lead to the next painful part.
You have to avoid those tentacles because if you touch it, you lose you power-up/life. You have to follow the coin trail as it leads you to the next block with a balloon and another. You navigate through these tight little areas while trying to avoid the tentacles. Finally you reach normal ground.

There are still tentalces you have to avoid but it's no longer using a balloon. You just use normal platforming and using ropes.

Suddenly the game crashes and goes back to the emulator's main menu...
(Wait a minute, I'm not using this type of emulator)

Well the game is suppose to trick you on thinking your game has crashed. You wait a few minutes and it goes to the next section.

No enemies and no dangerous platforms. Just a straight run to the final bosses.



The evil cultist is the 2nd final boss.
The fight is challenging. You have to throw the blocks or enemies he throws at you while avoiding the purple fireballs and oh boy, you barely have room to avoid them all.

He has three phases which requires three hits each. After you whoop him...
Mario dies because I didn't have all 25 cats due to a glitch. I looked up online how the game continued. The final boss is a spawn of the monster.


During the final, the woman grants Mario the cape power-up. You have to let yourself get hurt and during that breif time your invinicle, you have to throw a block upwards at the spawn. The woman will quickly give another cape to Mario and repeat.

The game ends with Mario waking up.

Friday, October 29, 2021

Let's Play Mario: Call of Cthulhu

 



To celebrate Halloween, I figure I look up a Horror-theme rom hack and found this. It's based on Lovecraft stories that was written in the 1920s. It's only 6 levels but it is a little challenging.

The game starts with Mario getting messages to save a woman while this creepy cult is planning to awaken Cthulhu. 
No kidding. I mean you lose your life in level 5, you go all the way back to the beginning of level 1. Also it is very challenging, not kaizo level thankfully.

Level 1 starts at a poisonous swamp.

As you notice, alot of the enemies and items been greatly redesigned to fit the more horror aspect of the hack.


Instead of Yoshi coins, you get these cats. These cats are a must get. If you don't collect all 25 of them, you get the bad ending. Unfortunately, I found out halfway playing that I had a version of the hack that has a bug and only has one of them missing.


Be prepare to alot P switch puzzles, thankfully this is the most simple of this hack.


Next, Mario goes through underground. There is this rarely seen car enemy. Don't know why it's a car.

Back above ground and encounter a rare 1-up block.

Got to collect dem cats(If I knew at the time I was playing a glitch version)

Afterwards, you go on a crazy platform mess. This is like Special World hard.

Near the end, collecting the last cat of the level briefly causes the background to change. Strangely, it never did that when you collect the other cats.

Now to level 2.

The 2nd level is a place with a weird black sun and alot pillars with the Cthulhu heads.



I thought that little head was part of the background but it's an actual enemy. I think it's a reskinned version of the jumping Bowser statues, meaning you really can't kill it.


Later on, you have to push the green block to help climb.
One part is pushing the block into the green water(acid?) I died a few times but it seems you simply just walk across.

Next you go in an underground area and oh boy.

It's weird to describe but the background and platforms move with you.

You got to be careful on how you run or how far you plan to jump because the background didn't move close enough to your position.

Also, you have to hurry due to being on a timer from the P-switches.

And your on above ground for a second before the level ends.

Now for level 3
You run across the ruins as you see a crashed boat in the background.

The last level have the background move with you, this level half you fall to the ground, only to fall from the sky.
That pit lead to the open ceiling.

The Thwomps been replaced with a creepy eyeball block and those can either fall up or down, so be careful.


There's one section that has a double P-Switch trial, so hurry up.


Then passing that double P-switches, you be falling for a few minutes till you reach land.


Yep, they either go up or down.


You get this werid cryptic message I couldn't figure out, well anyways you go down this pit and....


Somehow you die as you teleport right in front of the Zombie Koopa.

I tried to replay the section and tried to find another path but nothing, but here's the thing, your suppose to die.

Also if you notice, I had plenty of lives, so no way to get a game over for losing one life.


If you jump several times, Mario appears and hits hidden blocks. Basically, Mario is escaping the depths of Hell like how Kratos fought his way out of the underworld right after getting killed in the 2nd game. This leads to level 4.